Learning Beyond the Classroom!
Labels: K-12, learning, summer learning, teaching, technology education
Labels: K-12, learning, summer learning, teaching, technology education
Once the 3rd graders have mined all they need from the internet, they are returning to Type to Learn 3 for more practice home-row-keying! That will come in handy next month when we foray into computer programming with Scratch.
4th graders are venturing further into Quest Atlantis! The room is both exciting and filled with questions from the questers, and one thing I note is that the din is beginning to subside a bit as confusion yields to early understanding and wonder. NOTE TO PARENTS: If you can't get the software working at home, not to worry! We'll be questing at school for real and soon, pursuing an aspect of one of the 5 Social Commitments that underscore QA. Look for more soon! Meanwhile, here's a picture I snapped at the Ecology World Game Preserve, only one of the amazing wealth of experiences available in this virtual environment:Kindergartners and 1st graders are designing Valentines with Drawing for Children. They are working from template, adding their name, and exploring the shift and Ctrl keys for modifying the effects of stamps and clipart hearts. Then we print! All the kids love to print; it must be the tactile attraction of paper and physical product, which shows no sign of going away, despite the digital world's offerings. Here are a couple of those, one from K and one from 1st!

2nd graders are working with basic, simple math operations at Funbrain.com's Math Arcade, easily accessible at the Free Choice Options category of the Webliographer. While there's no product to share from this activity, the hopeful expectation is that 2nd graders will become familiar enough with the interface to come and practice their math skills at this fun site, available anywhere, anytime with internet access. There are 22 games in the gameboard-style interface, and the problems can get more challenging depending on the grade level set at the beginning. After each game mastered, a code is issued so that a student can come right back in at that earned level the next time, no user registration required. We went in this week using the code "Cow2," which puts us at Math Basketball. Try it for yourself!from http://www.funbrain.com/brain/MathBrain/MathBrain.html
Labels: elementary technology, learning, Scott Merrick, scottmerrick, teaching, technology education, University School of Nashville, USN


Labels: education, games, learning, lower school, teaching, technology education
Labels: elementary technology, learning, teaching, technology education
Labels: k-4, learning, lower school, teaching, technology education

Labels: lower school, teaching learning, technology education
Labels: learning, lower school, teaching, technology education, USN
Labels: Ahlness, internet safety, lower school, technology education, USN
Adding to the Web 2.0 tools exploration we have begun in the Lower School Technology for Learning computer lab, Mrs. Hunt's 4th graders logged into Voicethread today, to a "voicethread" created from pics taken by Mrs. Hunt during December's Ellis Island Immigration simulation day. The day was undoubtedly memorable for the students, but I wanted to spread the experience to the world by utilizing this wonderful Web 2.0 tool. I had set up the thread several weeks ago, but Winter Break intervened and there were other things on our plate, so on Tuesday of this week, we ventured forth.
Labels: blogging, collaboration, computer lab, learning, Merrick, teaching, technology education, USN, voicethread, Web 2.0
Labels: blogging, blogs, computer lab, learning, Merrick, technology education, USN
Labels: computer lab, Merrick, technology education, USN
Labels: computer lab, Merrick, technology education, USN
Labels: computer lab, Merrick, technology education, USN
Labels: computer lab, Merrick, technology education, USN
Labels: computer lab, Merrick, technology education, USN
We're typing apace in the Lower School lab, with 2nd and 3rd graders working on Type to Learn 3 and the 4th graders beginning their Keyboarding for Kids adventure. There'll be much more on "K4K" in coming weeks, but suffice it to say that we're gearing up for keyboarding homework! The chance to work every day, even if only for 15 or 20 minutes, is something not every elementary school child has, and for those kids who take it seriously, it's an opportunity that will change their academic lives for the better.Labels: computer lab, Merrick, technology education, USN
Labels: computer lab, Merrick, technology education, USN
Labels: computer lab, flipvideo, Merrick, teachertube, technology education, USN
Labels: flip, flipvideo, Merrick, teachertube, technology education, USN
Labels: computer lab, Merrick, technology education, USN